Health: max life

Strength: Base damage (physical attack)

Magic: Base damage (magic attack)

Accuracy: x1.5

Dodge: x1.5

Stealth: 2x chance for critical

Intuition: x for chance for stopping critical

Defense: x (for stopping damage from physical attacks)

Resistance: x (for stopping damage from magic attacks)

Speed: x (whoever has highest goes first) (If someone has 10 speed higher than opponent then they go twice before opponent goes once) In case of tie go to (randomize)

Condition: Physical strength of character to carry a weapon of x weight.